NO CAPLOADING THE CHAMBER

SEATING THE ROUNDS

Six chambers. One table. Keep your nerve.

00%

TRUST NO HAND.
FEAR THE CHAMBER.

Lay the cards face down. Claim the table rank. Call the bluff before the chamber calls you.

TAKE A SEAT

EVERY CARD IS A CLAIM.
EVERY CLAIM CAN BLEED.

Play one to three cards face down. If the next player believes you broke the table rank, they call LIAR.

PLAY

Put down a claim. Keep every face hidden.

CALL

Challenge the last hand before yours begins.

SPIN

Someone takes the chamber. Truth only decides who.